Didactical Design of a 360°-Video
The following categorization is based on the SEPA360 Scoping Study. In this study three central didactical designs were identified based on over 30 papers which evaluated 360°-video scenarios in higher education.
Lecturing/Instructional
Description of Design:
In this scenario the 360° video is used to record and disseminate information in the sense of a classic lecture or an instructional video. It may facilitate the comprehension and communication of complex subject theories or concepts of a discipline.
Design Examples:
Modelling
Description of Design:
The 360° video is used to show (model) a specific behavior/task/skill in order to comprehend it and/or being able to reproduce it or reflect upon it. A video-based model shows the desired performance which often involves motor skills. This might be an expert performing a task in a flawless and error free mode or a novice exemplifying common mistakes and pitfalls.
Design Examples:
Exploring
Description of Design:
The 360° video is used in order to provide access to a place or location the viewer might not have access to. Such videos have the ability to transport learners to explore any place: natural landscape, internal environment or mixed environment (internal and external). It puts a learner in control and encourages discovery.
Design Examples: